Tons of practical ideas for K-12 teachers to get the most from innovative tools.
Sunday, October 25, 2009
Education Summit @Google
You, too, can participate. Get involved in the following ways:
1) Read blog posts of some of the attendees and presenters. Leave some comments!
2) Ask burning questions via a tool called Google Moderator.
3) Sign up to watch the web cast here and here.
4) Follow conference happenings on Twitter.
I've also compiled a Twitter list of people who will be in attendance at this event. Send me a direct message (d elemenous) if you will be there, and I'll add you as well !
"Educate the Fear Out of Them"
In Google Wave, several educators have been discussing the fact that all the great tools and learning environments that we regularly explore are blocked in many districts.
This blog post by Ewan McIntosh also has me thinking:
http://edu.blogs.com/edublogs/2009/10/why-backward-socialnetworkbanning-education-authorities-are-wrong.html
I think we need a significant repository of schools where Web 2.0 technologies are welcomed and used in a safe and thoughtful manner. These stories would serve to educate districts out there who are grappling with implementation and safety issues.
I was part of a team that created such a space last summer as part of an Apple Distinguished Educator project last summer. This online network was created for the purpose cited above, but I also think that we need a simple directory of schools as well. So I am also creating a Google doc form for this purpose: http://tinyurl.com/web20inK12institutions
Please fill out this form or pass it on to someone who might want to share their information. All fields are optional. To see the results, visit http://tinyurl.com/web20inK12institutionsresults.
It's time to embrace innovation and networked learning, people!
Tuesday, October 20, 2009
Google Teacher Academy in Washington, DC
Below is the official announcement and invitation to apply:
gteachers@gmail.com
I hope to see some of you in DC! Also, we hope to be announcing additional events and additional locations in 2010, so stay tuned.
Monday, October 19, 2009
SRI on Tapped In, Educational Social Networking, and the Future
Date: Tuesday, October 20th, 2009
Time: 5pm Pacific / 8pm Eastern / 12am GMT (next day) (international times here)
Duration: 1 hour
Location: In Elluminate. Log in at http://tinyurl.com/futureofed. The Elluminate room will be open up to 30 minutes before the event if you want to come in early. To make sure that your computer is configured for Elluminate, please visit http://www.elluminate.com/support. Recordings of the session will be posted within a day of the event.
Event Page: http://www.futureofeducation.com/forum/topics/sri-on-tapped-in-educational
Judi Fusco and Patti Schank from the Stanford Research Institute (SRI) join us to talk about the Tapped In network, educational social networking, and the future of electronic communities in education:
1. What is the difference between community and social networking?
2. What does community brings to the learning process (e.g., Communities of Practice and how that guided their work in Tapped In)? What are examples of successes and what have different organizations/small groups have achieved?
3. Ho do we create community in online situations?
4. How do we understand what the community gives to the participants?
Dr. Judith Fusco is a research scientist in SRI International's Center for Technology in Learning, and specializes in researching and developing online communities, technologies, and resources. Since 1998, she has directed the community development of TAPPED IN, an online community for teacher professional development. While developing the community, she has worked with master teachers from all over the world; and organizations like, NCREL, PBS, Pepperdine University, and Los Angeles County Office of Education. She has helped grow Tapped In from 300 teachers to over 20,000 and has helped many organizations learn to work online.
Dr. Fusco's research on the community involves examining social and technical supports necessary for online community, individual and group readiness, investigating models for online professional development, understanding the nature of local K-12 education communities of practice, generally analyzing and applying social network analysis (SNA) techniques to quantitative data gathered in the community. In addition, she is part of the OERL (Online Evaluation Research Library) team. She is co-leading the evaluation of the OERL web site and working with professors to investigate how OERL might be used in graduate level evaluation courses.
Before coming to SRI International, she worked at Apple Computer, Inc. leading the community development of Convomania, on an online community for kids who are sick or have a disability. The community of Convomania ended in January of 1998, so Dr. Fusco, Teresa Middleton (CTL alum) and others formed the online community PatchWorx, a 501c3 non-profit organization for kids who are sick or have a disability.
For more, see http://ctl.sri.com/people/displayPerson.jsp?Nick=jfusco
Patricia Schank is a cognitive and computer scientist at SRI's Center for Technology in Learning. Her current research interests are human computer interaction (HCI), social computing, computer supported collaborative learning (CSCL), and computer supported cooperative work (CSCW). Working with teams of developers and researchers, she applies a range of design and engineering processes (interface design, prototyping, user testing, architecture specification, and implementation) and research methodologies to develop and analyze innovative socio-technical environments. Dr. Schank has a Ph.D. in education (emphasis in cognition and learning) and an M.S. in computer science (emphasis in artificial intelligence) from the University of California at Berkeley, where her dissertation work focused on modeling and aiding scientific reasoning through an integration of theory-based cognitive simulations, experimental studies, and instructional curricula.
For more, see http://ctl.sri.com/people/displayPerson.jsp?Nick=schank
[Cross-posted from http://www.SteveHargadon.com]
Monday, October 12, 2009
Esther Wojcicki on Creative Commons and Open Education
Date: Wednesday, October 21st, 2009
Time: 5pm Pacific / 8pm Eastern / 12am GMT (next day) (international times here)
Duration: 1 hour
Location: In Elluminate. Log in at http://tinyurl.com/futureofed. The Elluminate room will be open up to 30 minutes before the event if you want to come in early. To make sure that your computer is configured for Elluminate, please visit http://www.elluminate.com/support. Recordings of the session will be posted within a day of the event.
Event Page: http://www.futureofeducation.com/forum/topics/esther-wojcicki-on-creative
Esther Wojcicki has been a Journalism/English teacher at Palo Alto High School in Palo Alto, California for the past 25 years where she built the journalism program from a small group of 20 students in 1985 to the largest high school journalism program in the nation winning major national and international recognition. Her program is an example of the effectiveness of Project Based Learning and using journalism as a tool to get students engaged in critical thinking skills, writing skills, and Web 2.0 skills. She is working to help other schools adopt similar programs. The program includes 400 students, four journalism teachers, and five award-winning journalism electives including a newspaper (The Campanile) , a news magazine, (Verde), an online site (http://voice.paly.net), daily television (InFocus), and a sports magazine, (Viking). The publications have won Gold and Silver Crowns from Columbia Scholastic Press Association, the aceMaker Award and the Hall of Fame Award from National Scholastic Press, and best in nation from Time Magazine in 2003. The website was honored with two Webby Awards in 2005.
Esther is Chair of the Board of Creative Commons and a strong advocate of Open Education Resources and Creative Commons licensing. She is a 2009 MacArthur Foundation Research Award receipient on the Student Journalism 2.0 project (http://sj.creativecommons.org/). She has won multiple awards including California Commission on Teacher Credentialing, 2002 California Teacher of the Year, and 2009 Columbia University Scholastic Press Association Gold Key Award. She is a consultant for both the Carnegie Foundation for the Advancement of Teaching and the Hewlett Foundation and a blogger for HuffingtonPost.
[Cross-posted from http://www.stevehargadon.com]
Howard Rheingold Presents "Thinking Tools" on Howard's Brainstorms!
The topic for the show this Thursday evening: "Thinking Tools: PersonalBrain, Devonthink, Social Bookmarking, Outlining, Visualization, and More."
Date: Thursday, October 15th, 2009
Time: 5pm Pacific / 8pm Eastern / 12am GMT (next day) (international times here)
Duration: 1 hour
Location: In Elluminate. Log in at http://tinyurl.com/convnet. The Elluminate room will be open up to 30 minutes before the event if you want to come in early. To make sure that your computer is configured for Elluminate, please visit http://www.elluminate.com/support. Recordings of the session will be posted within a day of the event.
Direct show page: http://www.conversations.net/forum/topics/howard-rheingold-presents
Tools for Thought http://www.rheingold.com/texts/tft/ The Virtual Community http://www.rheingold.com/vc/book/ Smart Mobs http://www.smartmobs.com Was: editor of Whole Earth Review http://en.wikipedia.org/wiki/Whole_Earth_Review
editor of The Millennium Whole Earth Catalog http://www.well.com/user/hlr/mwecintro.html
founding executive editor of Hotwired http://en.wikipedia.org/wiki/HotWired
founder of Electric Minds http://www.rheingold.com/electricminds/html/
Non-resident Fellow, Annenberg Center for Communication, USC, 2007 http://www.annenberg.edu/info/rheingold.php
Visiting Professor, De Montfort University, UK
Has taught:
Participatory Media and Collective Action (UC Berkeley, SIMS, Fall
2005, 2006, 2007 ) http://www.seedwiki.com/wiki/participatory_media_and_collective_action/participatory_media_and_collective_action.cfm
http://www.sims.berkeley.edu/programs/courses/296a-pmca
Virtual Community/Social Media (Stanford, Fall 2007, 2008; UC Berkeley,
Spring 2008, 2009) http://socialmediaclassroom.com/vircom09
Toward a Literacy of Cooperation (Stanford, Winter, 2005)
Digital Journalism (Stanford University Winter, 2005, 2006, 2007, 2008 )
http://socialmediaclassroom.com/digitaljournalism09
Current projects:
Social Media Classroom http://socialmediaclassroom.com
The Cooperation Project http://www.cooperationcommons.org
Participatory Media Literacy https://www.socialtext.net/medialiteracy/
HASTAC/MacArthur Foundation grantee http://tinyurl.com/yqjsmr
Recent Videos:
21st century literacies 40 min video http://blip.tv/file/2373937
JD Lasica's 6 min video interview with me, same subject: http://bit.ly/eFqeI
(photographer credit: Robin Good)
[Cross-posted from http://www.stevehargadon.com]
Free Classroom 2.0 Workshop - Vancouver 24 October 09
The sign-up and agenda links are at http://wiki.classroom20.com/Vancouver+Surrey+2009. More information on what to expect and how our workshops run is below.
Our Classroom 2.0 LIVE Workshops are hands-on workshops that focus on the use of Web 2.0 in education. They are intended to be much like the Web itself: free, open, engaging, participative, and highly collaborative.
The workshops are also designed to be highly practical, and beginners are especially invited and encouraged to attend--in fact, if you are a beginner, you are the reason we are holding these workshops! We promise you will have a lot of fun as you learn about these important technologies. Each workshop is a blend of presentations, facilitated discussions, and hands-on creation--with lots of time for "drilling down" by getting individual help and instruction.
More seasoned Web 2.0 users will also learn new things from each other, as well as helping to organize the events. In true Web 2.0 fashion, you get to help plan the sessions at your local workshop, and the schedule is designed to be flexible. Each is spearheaded by local organizers, but with support and encouragement from Classroom 2.0, and drawing heavily from the expertise of local educators using Web 2.0.
The workshops are free because of generous sponsorship from companies that share our driving belief: that Web 2.0 is going to have a dramatic and positive effect on education. Please learn more about them, and thank them for supporting this program if you have any contact with them.
[Cross-posted from http://www.stevehargadon.com]]
Monday, October 05, 2009
Computer Games as Educational Tools
Date: Thursday, October 8th, 2009
Time: 3pm Pacific / 6pm Eastern / 10pm GMT (next day) (international times here)
Duration: 1 hour
Location: In Elluminate. Log in at http://tinyurl.com/futureofed. The Elluminate room will be open up to 30 minutes before the event if you want to come in early. To make sure that your computer is configured for Elluminate, please visit http://www.elluminate.com/support. Recordings of the session will be posted within a day of the event.
The Learning Games Network is a 501(c)3 non-profit organization, whose mission is to develop and facilitate the use of computer games as educational tools. Its flagship project, ISLE, is an online gaming platform in which users will enter a virtual world and engage in activities and games that will help teach a new language. The development of the Interactive Social Language Education (ISLE) platform is an effort to create an international community of learners of all ages to explore and acquire second language skills through a wide variety of digital media channels that both create an immersive electronic learning experience and complement local informal and formal instruction. This builds upon the initial work of another Hewlett Open Educational Resources project, the Open Language Learning Initiative, which is currently undergoing testing in Chinese middle schools.
A consortium of partners, which includes the William and Flora Hewlett Foundation, the Learning Games Network, The SuperGroup, FableVision, and MIT Education Arcade, is creating the web-based ISLE gaming platform as well as a series of initial games and activities to support Spanish-speaking English Language Learners in U.S. middle and high schools. This development is being pursued as part of an open strategy, which enables multiple developers and organizations to build on top of the platform.
The ISLE platform provides an underlying information architecture that allows games and activities to use vocabulary coded with multiple variables in its Global Learning Object database. With these objects tied to language-specific learning goals, data captured during game play can be used to measure student performance and generate assessment reports. Depending on learners’ achievement and scoring, the system can either raise the bar and introduce more difficult words and phrases or remediate by re-populating the games with the learning objects to reinforce the basics.
Jeff Applegate is the Learning Games Network's Outreach Coordinator. Jeff comes from an eclectic background, with dual degrees in Government and Theatre from Cornell University, and experience as an actor, database developer, writer, editor, and teacher. He comes from a family of educators, and has woven the thread through much of his other work experience. The Learning Games Network has proven to be an exciting focus for integrating a number of those passions and interests toward the end of enhancing kids' ability and desire to learn.
Alex Chisholm (Executive Producer, ISLE Platform) is a media research and development consultant who creates transmedia entertainment and educational properties. in recent years, he has developed and managed several projects with NBC Universal, including iCue with NBC News, and the online games for NBC Olympics. He serves as the Software and Video Gaming Judge for the National Parenting Publication Awards (NAPPA). Over the past 10 years, Chisholm has collaborated on research, product, and program development with Microsoft, Electronic Arts, Sony Pictures Imageworks, LeapFrog, NBC Universal, Children's Hospital Boston, and the Hewlett and MacArthur Foundations. He holds a B.S. from Cornell University. Chisholm is the Executive Director and a founding member of the Learning Games Network.
Scot Osterweil (Principal Investigator and Creative Director) directs and leads the design on a number of MIT Education Arcade projects, including Labyrinth, Caduceus, and iCue. Before coming to MIT, Scot was the Senior Designer at TERC, where he designed Zoombinis Island Odyssey, winner of the 2003 Bologna New Media Prize, and the latest game in the Zoombinis line of products (Riverdeep/TLC). Scot is the creator of the Zoombinis, and with Chris Hancock he co-designed the multi-award winning Logical Journey of the Zoombinis, and its first sequel, Zoombinis Mountain Rescue. Scot is the also the designer of the TERCworks games Switchback, and Yoiks!, the latter also with Chris Hancock. Other software design work includes InspireData (Inspiration Software) and its predecessors Tabletop, and Tabletop Jr. Previously, Scot worked in television production and theater. He is a graduate of Yale College. Osterweil is the treasurer and a founding member of the Learning Games Network.
Dennis Littky Talks About Big Picture Schools
Time: 5pm Pacific / 8pm Eastern / 12am GMT (next day) (international times here)
Duration: 1 hour
Location: In Elluminate. Log in at http://tinyurl.com/futureofed. The Elluminate room will be open up to 30 minutes before the event if you want to come in early. To make sure that your computer is configured for Elluminate, please visit http://www.elluminate.com/support. Recordings of the session will be posted within a day of the event.
Dennis Littky is the co-founder and co-director of Big Picture Learning and the Met Center in Providence. He is nationally known for his extensive work in secondary education in urban, suburban, and rural settings, spanning over 40 years. As an educator, Dennis has a reputation for working up against the edge of convention and out of the box, turning tradition on its head and delivering concrete results. Presently, Dennis’s focus is to expand the Big Picture Learning design to include college-level accreditation through College Unbound, where students will have the opportunity to earn a B.A. and advanced certifications through a critically challenging, real-world based, and entrepreneurial course of study.
Dr. Littky holds a double Ph.D. in psychology and education from the University of Michigan. His work as a principal at Thayer Junior/Senior High School in Winchester, N.H. as featured in an NBC movie, A Town Torn Apart based on the book Doc: The Story of Dennis Littky and His Fight for a Better School. In 2004, he (along with Samantha Grabelle) published a book about the Big Picture Learning design entitled The Big Picture: Education is Everyone’s Business, which went on to win the Association of Educational Publishers’ top award for nonfiction in 2005. In 2003, Dennis was recognized as a leader in the small schools movement and awarded the Harold W. McGraw Jr. Prize in Education. Fast Company ranked Littky #4 among the top 50 Innovators of 2004, and the George Lucas Educational Foundation recently selected both Dennis and Elliot as part of the Daring Dozen – the Twenty Most Daring Educators in the World.
Web: http://www.bigpicture.org/
Friday, October 02, 2009
Friday 5: School Design
This week, school design is on my mind. I'm heading to New York next Wednesday to serve on a panel at the American Architectural Foundation’s summit entitled Schoolhouse 3.0: Designing Educational Facilities for 21st Century Technologies and Curriculums. The goal of this panel (which also includes Frank Kelly of the SHW Group, Tom Carroll of the National Commission on Teaching and America’s Future, and Charles Fadel of Cisco Systems) is to set the stage for summit participants around the role of educational technology and school design. Infinite Thinking Machine founder and New Tech Network Director of Innovation and Design Chris Walsh will be keynoting this event. We'll be discussing the need for transformation in our schools, and future implications for school planning teams.
I anticipate that this will be an amazing learning experience; I appreciate good design and believe that it is a critical component to creating effective learning environments. I particularly think that schools serving at risk populations really need to focus on the impact of design on learning; good design is not something we should reserve for better resourced communities.
1. DesignShare
2. Don't Just Rebuild Schools - Reinvent Them
http://www.fieldingnair.com/Press/Education_Week_Dont_Just_Rebuild_Schools_Reinvent_Them.pdf
3. Design Matters
http://designmatters.art.uiuc.edu/
Not directly related to school design, this web site from the University of Illinois contains video lectures given by prominent people in the design field. Thanks for Doris Wells-Papanek for this link.
From the American Architectural Foundation's Great Schools by Design Initiative
http://www.archfoundation.org/aaf/gsbd/Video.Denver.Short.htm
5. Horizon Report 2009 K12 Edition
http://www.nmc.org/publications/2009-horizon-k12-report
6. The Third Teacher
http://www.thethirdteacher.com/home/home-third-teacher
Via Christian Long